Pausing and choosing

Explore related activities, guides and research. Use an age collection when you want a starting point for your child.

Inhibitory control includes holding back an immediate response when the situation calls for it. In our activity descriptions, this may mean waiting for a signal, pausing a movement or checking a rule before choosing a piece.

Start with a clear signal

Choose signals the child can easily distinguish. Demonstrate one start and one pause together before changing their order. A visible card can support a spoken instruction, and a seated action can make the game accessible when moving around the room is unsuitable.

If a child continues after the signal, first check whether it was noticed and understood. A penalty is not necessary. Make the signal clearer, slow the round or repeat it together.

Keep the game separate from obedience

Success means participating in an agreed play rule, not suppressing every spontaneous idea or feeling. Children can help choose the signals and ask to stop. A game also cannot diagnose attention difficulties or establish how a child behaves elsewhere.

Explore Start on Signal, with setup ideas in the movement-play guide.

Background research

Read the study context and limitations. These sources are not tests of our products.

Offers practical examples of games involving memory, rule use, planning and flexible responses, with challenge adjusted to the child.
Build playful movement into time together with copying, signals and easy-to-adjust routes.