Compare evidence, explain a choice and test a small prediction. Wrong turns provide information rather than a score.
Wonder what another player or fictional character knows, sees or wants. Accept more than one interpretation and avoid requiring personal disclosure.
Compare safe, familiar textures, sounds or appearances at the child's comfort level. Looking instead of touching is always an option.
Use a visible model, boundary or target to guide a hand action. Large targets and movable pieces can make participation easier.
Explore grasping, releasing, folding and making marks with comfortable tools. These activities practise specific hand actions; they are not assessments or treatments.
Combine materials, invent a rule or make a story with more than one possible outcome. Children keep ownership of their ideas.
Describe, listen, ask a question or tell a story through speech, gesture, pictures or a communication aid. Participation does not depend on reading.
Explore comfortable movements in a clear space. Offer seated versions, keep balance demands modest and stop when movement feels uncomfortable.
Look for similarities, differences, shapes and arrangements. Explain or point to a clue; finding one useful detail matters more than speed.
Choose a relevant clue or follow a short sequence during a shared activity. Adjust distractions and task length instead of treating a game as an attention test.
Explore waiting for a cue or choosing an agreed response. Keep waiting brief and playful, with no punishment for a missed cue.
Choose a next step, keep a simple goal in view and adjust a plan after trying it. Adult support and visible reminders are part of the activity.
Share information, take useful roles and negotiate a plan together. Parallel participation and an adult partner are welcome alternatives.
Hold a small amount of information in mind while doing something with it. Keep a picture reminder available and adjust the demand; game performance is not a measure of intelligence.
Explore where objects fit, how shapes turn and how places connect. Children can show their thinking with objects, gestures, drawings or words.
Use stories and pretend situations to notice and name possible feelings. A child may point, suggest several possibilities or choose not to talk.
Notice when a rule changes, compare another approach and try again. A change can be made visible and introduced slowly; this is practice within a game.
Make a workable attempt, notice what happened and revise one part. Help can be offered as a hint, a demonstration or a shared turn.
Practise giving each hand a role: holding, folding, turning or passing. Activities offer a chance to coordinate those roles within play, with help and flexible tools.