Planning and sequencing

Explore related activities, guides and research. Use an age collection when you want a starting point for your child.

Planning means choosing steps toward a goal and adjusting them when needed. A play goal can be concrete: deliver a parcel, build a bridge or arrange a route that reaches two destinations. A child can plan by speaking, drawing, pointing or trying pieces in place.

Make the goal visible

Begin with a goal the child can recognize. Offer a small set of materials and ask what the first step could be. A picture or partially built example can reduce the explanation needed. Planning does not require completing a worksheet before touching the materials.

Once a route works, add one change, such as a blocked section. Invite the child to alter the plan rather than treating the first attempt as a failure. Keep speed optional so there is room to consider alternatives.

Share decisions without taking over

An adult can hold a piece, repeat the goal or show a choice while leaving meaningful decisions to the child. Compare starting versions in the challenge-selection guide, then explore Route and Reroute. The activity offers planning practice within play; it is not a measure of a child’s overall ability.

Background research

Read the study context and limitations. These sources are not tests of our products.

Use age as a starting filter, then adjust the rules, materials and support to the child in front of you.
Choose meaningful hand activities, adjust the materials and understand the difference between a skill association and a proven learning effect.
Milestone checklists support communication; they are not screening or diagnostic tools.
Illustration of two children planning a route together on a paper map.
Ages 7–
9
A small-map adventure with room to plan, check and try another idea. Choose a comfortable challenge and explore more than one possible solution, without a timer.
Illustration of two children planning a route together on a paper map.
Use age guidance and a few concrete observations to choose the next activity. Keep family play separate from developmental screening.
Understand what memory games ask children to do, what transfer means, and how to choose an enjoyable level of challenge.