Trying, checking and adjusting

Explore related activities, guides and research. Use an age collection when you want a starting point for your child.

Problem-solving means working toward a goal when the next step is not immediately clear. A child may need to make a paper bridge hold an object, fit shapes into a space or repair a mix-up in a pretend story.

Choose a goal the child can recognize

Make the intended result visible and offer a manageable set of materials. Let the child try an idea before supplying the solution. They can sketch, point, arrange pieces or explain a plan; not every problem needs a written answer.

Use a result to choose the next step

If the first attempt does not work, describe what happened. The bridge bent in the middle, or one piece still needs a place. Invite a change to one feature so the next attempt gives useful information.

An adult can provide a hint, demonstrate a small part or take a shared turn. Asking for help is a workable strategy. Avoid making frustration or completing the hardest version a requirement.

Keep expectations practical

A solution in one game shows what happened in that situation. It does not establish a general ability score or prove that the activity improves everyday problem-solving.

Explore Paper Bridge Workshop or Pack the Flat Suitcase, using the challenge-selection guide to adjust the starting demand.

Background research

Read the study context and limitations. These sources are not tests of our products.

No game-type advantage on cooperative, prosocial or antisocial behaviour; cooperative games were enjoyed more.
Illustration of a child and parent sorting shape cards with one or two dots.
A shared goal is a start. Useful cooperation also needs understandable roles, room to contribute and a way to handle disagreement.